about
me
hi, i'm colin. i like making games and cubecombat is the biggest one i've done so far. i also mess around with roblox, garry's mod and little browser games. the source engine is my favourite thing ever, half-life 1 and 2 especially, so that's where the cc_ in the map names comes from.
solo or a team?
i'm a solo developer. the code, the maps and this website are all me. friends online and friends from school tell me what's broken or what feels bad, and a lot of the changes come from that.
where did the idea come from?
assaultcube. i really like that game and it made me want to make my own. the weapon stats are based on its ones.
still being worked on?
yes, new stuff comes out pretty often. the discord is the best place to follow it or send me ideas, and the newest version is on the download page.